A Detail Look on the Maple Story 2 Bosses and Monsters

maplestory2mesos Date: Aug/14/16 04:01:20 Views: 814

Once there is a hot debate about “What kinds of bosses do you think (and want / don't want) to return in MS2? The same for monsters - what do you think will be coming back / won't?” on the forum of MapleStory2. Now since the final test of MapleStory2 has been released, player can learn about more of MS2. In order to well equipped your character to beat these bosses and monsters, you can buy the cheap MS2 Mesos on maplestory2mesos.com. Now, let us have a look on the details of the Maple Story 2 bosses and monsters.

Some players said that they want them to have a repeated rhythm so they can expect what's coming at me especially when the game is in an isometric view. All their views are as follows.

Letting us have mini boss's is cool so players can farm on them " waiting 1 hour for a mushmom xD"
One or Two hard boss's that you need at least a full party to defeat
The hard boss needs to have a Uniq drop " zhelm"
Each boss/min boss have a fixed drop list and a ranged amount of game currency " not sure if we having a game currency"
Boss's need to be somewhere deep in an OPEN world so we can have a sense of adventure reaching them " Can u imagine a boss one portal away from a VIP taxi lol?"
Monster's

Fixed drop list with ranged amount of game currency
I like the art style of monsters ; what I wanted them to look like is awesome so far
Having monster's that can help ranged or melee players in some maps so we can have party's going on like monster's on platforms with fixed amount # of monster per map.
I want them to keep the touch hit thing or else what thief's goanna be without Dark sight

Others even said that they really don't want Cygnus or Magnus to reappear because they don't give off a Maplestory-type feel for them. They want bosses like Mushmom and Balrog to reappear. Also, they really want there to be a large flat map high up in the mountains (probably of Perion) that have two or three giant golems roaming around. The map is up with the clouds so players’ vision is limited to a close distance. When players see such a big figure, the golem, appear, towering above you (Zakum-size). The clouds are then pushed away and they can begin to battle it. The golems should be quite hard to find and it should take a couple of players to take one down.